About

Hello ๐Ÿ‘‹, Iโ€™m David Mignot, a digital artist and creative developer based in Switzerland.

Iโ€™ve always been fascinated by the world of 3D and digital art. This passion led me to pursue an artistic education and a career at the intersection of technology and creativity. While my professional journey took me into web development, I never stopped exploring the possibilities of code, generative systems, and visual experimentation.

My work focuses on generative art, using algorithms and code as creative tools to craft evolving, abstract compositions. I explore the tension between natural landscapes and artificial structures, bridging organic forms with digital precision. Whether working with Three.js, WebGL, Blender, or Unity, I see code as a tool, a medium, and it's a way to tell visual stories.

Artistic & Professional Journey

2000 - 2003

Gymnase de la Citรฉ, Artistic Section

2003

Diploma in General Culture, Artistic Section

2008

CFC in Multimedia Design (EMAF / Eikon)

2008

Web & Flash Developer at Rhino Universal, Geneva

2009 - Present

Founder & Developer at Stimul.ch

2010 - 2011

VJing & Audio-Reactive Installations at Frison

2012

Walk In A Fog, WebGL music video for Soulsonic

2016

Space Tron, On the Grid, audio-reactive WebGL clip for Brian Bonz

2021

Box Packing, long form generative art (512 images from a single algorithm)

2022

The Bricks I, long form generative art (202 images from a single algorithm)

2022

Linear relativity 1.1, long form generative art (81 images from a single algorithm)

2023

Maps of Imagination, long form generative art (128 images from a single algorithm)

2023

Variable Cities, long form generative art (512 images from a single algorithm)

2024

Unfinished projects, long form generative art (128 images from a single algorithm)