About
Hello ๐, Iโm David Mignot, a digital artist and creative developer based in Switzerland.
Iโve always been fascinated by the world of 3D and digital art. This passion led me to pursue an artistic education and a career at the intersection of technology and creativity. While my professional journey took me into web development, I never stopped exploring the possibilities of code, generative systems, and visual experimentation.
My work focuses on generative art, using algorithms and code as creative tools to craft evolving, abstract compositions. I explore the tension between natural landscapes and artificial structures, bridging organic forms with digital precision. Whether working with Three.js, WebGL, Blender, or Unity, I see code as a tool, a medium, and it's a way to tell visual stories.
Artistic & Professional Journey
Gymnase de la Citรฉ, Artistic Section
Diploma in General Culture, Artistic Section
CFC in Multimedia Design (EMAF / Eikon)
Web & Flash Developer at Rhino Universal, Geneva
Founder & Developer at Stimul.ch
VJing & Audio-Reactive Installations at Frison
Walk In A Fog, WebGL music video for Soulsonic
Space Tron, On the Grid, audio-reactive WebGL clip for Brian Bonz
Box Packing, long form generative art (512 images from a single algorithm)
The Bricks I, long form generative art (202 images from a single algorithm)
Linear relativity 1.1, long form generative art (81 images from a single algorithm)
Maps of Imagination, long form generative art (128 images from a single algorithm)
Variable Cities, long form generative art (512 images from a single algorithm)
Unfinished projects, long form generative art (128 images from a single algorithm)